6TH FLEET 

HARD SIXERS

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Aries- God of War

Colonial Colonies-Colonial Council

Quorum of the Twelve

 

Colonial Representatives:

Aerelon ColonyAquaria ColonyCanceron ColonyCaprica Colony
AerelonAquariaCanceronCaprica
Mikom YaRicardo VargasHerb BrunnerJames Cecil

 

Gemenon ColonyLeonis ColonyLibris ColonyPicon Colony
GemenonLeonisLibrisPicon
Christopher AllenPierre FabeOpen ChairOpen Chair

 

Sagittaron ColonyScorpia ColonyTauron ColonyVirgon Colony
SagittaronScorpiaTauronVirgon
Open ChairMikhaila DuranteFrank KennedyJames Katsoulis

The Twelve Original Colonies

Aerilon was probably founded by Ares, the Sixth and contentious Lord of Kobol, shortly after Picon was opened for habitation. Aerilon, like the other Twelve Colonial worlds, is particularly suited to supporting human life. Aerilon is, however, unique amongst the Colonies in having not just one, but three moons, Tisiphone, Megaera (not to be confused with Megaera), and Alecto, none of which are habitable. Tisiphone is by far the largest of the three satellites; its mass is sufficiently large enough to exert considerable tidal forces on the surface of Aerilon. Even tectonic activity has been modified by the presence of the Tisiphone moon, making Aerilon the most volcanically active Colony. The Aerilon atmosphere also holds a lower concentration of oxygen compared to the Colonial planetary average.

The Aereans (sometimes called Airheads in a derogatory manner) have adapted remarkably well to the physical challenges posed by their environment. The Aerean physiology has evolved in a remarkably (and possibly unlikely) short time to adapt to the lower oxygen content of Aerilon by increasing their lung capacity, haemoglobin affinity for oxygen, and cardiac output. The modifications to Aerean physiology has manifested in their anatomy - Aereans tend to be broad chested and heavy shouldered relative to the Colonial brethren.

Aerean society is similar to Picon cultural norms in that they are also a militaristic society. Unlike their Picon cousins, however, Aerean society began at its very root as an aggressive community. The early Aereans were pugnacious; according to the legends, any little excuse was used as a pretext to start a fight. While Aerean society never devolved into outright civil war, they earned a reputation as a people to be wary off, which they have retained to this very day. With the influence of other Colonial societies, Aerean tendencies towards physical violence have been mollified somewhat. The Aerean of today is no more likely to start a fight than a Piscean (probably because most sane people avoid fights with Aereans).

Aerean society places great emphasis on physical prowess and skill, almost to the detriment of all other factors, including intellectual and cultural pursuits. As a direct consequence of this, Aerean culture is considered almost barbaric by the other societies; the Aerean sense of humour is not terribly sophisticated, and has a distinct bent towards the bawdy. The Aereans are also thought of as being "stupid" by Colonial norms, both in sheer intellectual power, and also because Aereans tend to react first and think later. Aereans get themselves into more trouble by accident than other Colonials do intentionally; they are definitely the most gung ho and brash of all Colonials. Aereans also place great stock in pride ("face"), and are perhaps the most easily offended of all Colonials.

However, the Aerean culture has given them a distinctive niche within Colonial society. Aereans are undoubtedly make the best ground troops, and the Aereans are over-represented in their membership of Colonial Marine special forces, largely due to their emphasis on physical prowess. The Aereans are also a very athletic people, producing a good number of Golden Laureates at the Colonial Games. Colonial prejudices towards Aerean intelligence are also manifestly unjust; Aerean combat tactics, strategies and doctrines are unsurpassed. In fact, Aerilon is host to the Marine Headquarters and Fort Aspiring, the premier war college - Aereans excel at combat and they do not care about anything else. Aereans are also, in general, more "healthy" than other Colonials and are blessed with a longer life expectancy (despite their tendency to get into fights and dangerous situations).

In general, Aereans are rowdy, jovial and boisterous. They are rarely ever serious, except for physical competitions, matters of pride, and military issues where they display an amazing and surprising amount of determination and drive that is not visible in their normal behaviour. They also tend to be courageous, and when the situation demands it, they can be tough as nails.

 

Aquarion is located right at the outer edge of Colonial space, somewhat unusual considering its status as the Seventh Colony of Kobol, founded by Poseidon of the Waves. The planet has the highest proportion of water to land of any of the Twelve Colonies (5:4), with almost continental-sized polar ice caps. Salinity is low, requiring most sea-going vessels to be constructed with extra buoyancy chambers. Planetary axial tilt is extreme, providing for large variations of temperature with the seasons in the temperate zones. Average planetary temperatures are lower than the Colonial average.

Aquarion's history began in the unrecorded past, and little is known about its initial stages of Colonisation. We believe that the people of Aquarion led a fusion terrestrial and maritime lifestyle; they slept in their homes on the land at night, but the sea became their major source of sustenance and economic earnings. Delicacies from Aquarion seas became a prized status symbol on Caprica. However, Aquarion's status as a backwater Colony with little potential or contribution changed remarkably with the advent of tylium reactors. Surveys of the surface of Aquarion yielded remarkably large and concentrated deposits of tylium. Explorations of continental shelves, and sea beds revealed similarly promising resources waiting to be exploited. The discovery of rich tylium deposits sparked a "tylium rush" as entrepreneurs, pioneers and miners flooded towards the Colony in an attempt to stake out their riches. Aquarion's population doubled within thirty years.

To cope with the rising population pressures, the Aquarion Government constructed a number of orbital habitats utilising technology purchased from Caprica with tylium export revenues. Tylium export revenues also provided the Aquarion Government with a near limitless supply of cubits; the planetary capital of Trikon was converted from a aggrandised hamlet to a
true Colonial capital in less than thirty years. Wishing to build upon its role as the energy provider of the Colonies, Aquarion also constructed massive deuterium harvesting stations in its tempestuous seas, capitalising on the other fuel necessary for the tylium reactors to function.

As a direct consequence of its tylium mining and deuterium harvesting operations, Aquarion soon fielded the largest merchant marine fleet, larger than even Tauron's massive fleet of transport ships. Added to the substantial population living in its orbital habitats, Aquarion had by far the largest proportion of its population in space at any given time. As a direct consequence of this statistic, stellar navigation and piloting services became the second export industry. When the Colonies ratified the Articles of Colonisation, many Aquarians joined the fledgling Colonial Navy Viper squadrons. In fact, some Battlestar squadrons were made up entirely of Aquarians.

Aquarians tend to be quiet and unemotional people. They listen more than they talk and tend to have remarkably stable personalities. They are very independent people, although they do form tight bonds to people they know, particularly those serving in the armed forces. Aquarians tend to have a witty sense of humour, although they tend to be drier and more sarcastic than Capricans. They are a pragmatic people, a consequence of those working in the tylium mines and the dangers of space, but also fair and dependable. However, due to their closed-mouth nature, they can come across as reticent and stubborn, and they can often be too blunt (often scandalising Capricans).

 

The Eight Lord of Kobol, Demeter, is associated with the foundation of Canceron. Canceron is similar to Caprica; the two worlds share a similar nitrogen/oxygen atmosphere, size, gravity field and land mass, although Canceron experiences a longer rotational period (longer days). Canceran continental land masses also tend to be relatively smaller that others found on the other Colonies, although they are more in number (14 continents and 2 subcontinents). The Canceran surface is also remarkably flat, although why this is so despite a tectonically active world remains a mystery that defies the explanations of geology. Irrespective of its seismology or topography, Canceron remains the most fertile world of the Twelve Colonies. Square metre for square metre, the Canceran soil is more than three times as fertile as the Colonial average.

The surface of Canceron is also remarkably uniform, made up of large swathes of grasslands and plains; only 1 significant forest, the Evergreens, exists (located on the continent of Ileuses). The Canceran distribution of land mass and climate patterns essentially ensures that no arid regions develop. The soil is rich and fertile, strictly maintained in this state by advanced farming methods and soil fertilisation techniques. Even without science to boost the fertility of the soil, the Canceran biosphere is already the richest in terms of fertility and diversity. As such, Canceran agriculture and husbandry forms the main backbone of the Colonial food supply; the Colony produces more than four times the food that its population can consume. Several Colonial worlds including Tauron, and to lesser extents Caprica and Aquarion, depended entirely upon Canceron for a steady supply of food. Thus, the Canceran economy is largely based upon agronomy for income. 

Due to this reliance upon primary produce to earn revenue, the Cancerans as a population are not overly rich; the average per capita income is below the Colonial average. Nevertheless, the Cancerans are also unique in being the first Colony to eradicate poverty amongst its people. Thus, while not rich, the Cancerans are also comfortable. The Cancerans also embody the ideal of many Revisionists (of which a large number can be found on Canceron), or those Colonials who support a reversion of Colonial technology and culture towards the bare minimum needed to main a healthy and comfortable population base, eschewing many of the comforts of modern Colonial life, e.g. wireless communication, FTL travel, telescreens. The Cancerans, due to their pastoral lifestyle, are a religious people with Demeter being the most popular of the Twelve Lords. They are polite and courteous to a fault, while their hospitality is genuine if simple. Their views on things tend to be conservative; adaptation and change is not high on their agenda. They have an aversion to violence, being a "relaxed" sort of people. They are also similarly lax about time; farmers have loads of it so they do not bother keeping track very often, meaning that they tend to be chronically late. They are also un-cosmopolitan; most Cancerans have never been or seen a major Colonial city. Even the planetary capital of Elysian is rustic in comparison to Caprica City or Coven. However, the Cancerans have a unique claim to fame in that their Colony was the birthplace of Monclaire, the undisputed Master of the Impressionistic era of art. Of final note is the Canceran palate; of all the Colonies, Cancerans are undoubtedly the masters of the chilli and spice - "they like building bonfires in their mouths", Monclaire.

 

The first Colony to be founded after the exodus from Kobol, Caprica has been the centre of our civilisation from time immemorial. The planet is a paradise for humanity, and seems uniquely suited for human habitation. The foundation of the Colony and state of the planet is credited to Zeus, the First Lord of Kobol; the First Amongst Equals. Like much of our past, not much is known about Caprica until approximately 400 BU when the historical record mysteriously picked up again. We know from these records that even at its earliest stages, Caprican society was highly egalitarian, ordered and peaceful (from which the attributes of Zeus as being the Lord of Justice and Mercy are undoubtedly drawn). Capricans are also avid philosophers, particularly of legal issues, morality and enlightened thought. Despite its high philosophy, however, Caprica is also the fashion capital and trendsetter of the Twelve Colonies - Fashion Week in Caprica City is a major Colonial event for the elite.

Thanks to a pleasant environment, and good governance, the Capricans soon dominated the remaining Colonies with respect to economic and military power but rarely attempted to convert their dominance into outright hegemony. Caprican morality and political thought considered such "high handed" tactics as heresy (although there are incidents where Caprican military power was used as a threat, but always subtlety). Caprican resolve to push through the Articles of Colonisation was the single most important factor in the unification of the Colonies.

We also know that Caprica City itself was the first Colonial settlement to be founded, and it is from here that the fledging Caprican Government ran its planetary affairs. The Capricans invested much time and effort into their "Crown Jewel", and prior to its destruction by the Cylons, Caprica City stood supreme amongst all Colonial cities as the most beautiful, cultured and richest City with wide boulevards and malls. The Government compound itself is a tourist attraction as much as the bureaucratic and political heart of the Colonies

 

The planet of Gemenon itself is unremarkable, being close to the Caprican standard for habitability. Four major continents dot the surface - Hope, Haven, Prosperity, and Abundance, so named after the legendary words of Hermes when He led the Gemini's to the new world "With this haven, I give ye hope and abundance so that you may prosper." The most populated continent is Haven, on which the capital of Covenant is situated.

Founded by the Tenth Lord of Kobol, Hermes the Messenger, Gemenon's early history was marked by industrial development of the virgin planet. It appears that the migration to Gemenon from the home world of Kobol was by far the largest of all of the Twelve tribes to depart from that doomed planet. As such, Gemenon had a population base that supported rapid industrialization, coupled with extensive resources and mineral deposits on the surface. The industrialization of Gemenon from an early stage meant that the lifestyle of its people has always been standards above most other Colonial worlds; Covenant in its early history rivaled Caprica City in splendor. The drawback was a certain amount of ecological degradation that was contained by concerted Gemini Government action.

With the advent of tylium-based reactors, the Gemenon industrial machine was increasingly overshadowed and out-competed by Tauron. Like an industrial black hole, Tauron began sucking the production power from Gemenon through advantageous trade agreements secured with the major Colonies of Caprica, Picon and Libris (with its extensive R&D facilities). As a result, Gemenon suffered a short-lived economic depression during the relocation of heavy industry to Tauron. The Government took a pragmatic outlook on the situation, and deciding that competition with the growing Tauran juggernaught was no longer an option, embarked upon a policy of reform. While Gemenon might be loosing industry to her brethren, Gemenon was still an important hub in the financial network of the Colonies, superseded only by Caprica. Favorable policies and legislation soon turned Gemenon into the financial capital of the Colonies, overtaking even the prodigious flows of money traveling through Caprica. All major economic institutions, from multi-Colonial corporations, stock exchanges, to banks have major branch offices on Gemenon if not headquartered. The Colonial Reserve Bank, the single most important Government institution with respect to the economy of the Twelve Colonies, is also headquartered in Covenant.

As a result of the massive of this shift in Gemenon policy, the Colony is now the largest provider of services amongst all twelve worlds. Its people have never known hardship on the same level as the poorer Colonies (e.g. Sagittarion), giving Gemini's a reputation for being pampered. They tend to be materialistic and overly luxurious; the latest gadgets and fashion are a must (Capricans look on Gemenons as being classless and lacking in finesse due to their reputation for greed). Indeed, Gemini's are thought to be the pettiest of all Colonials when it comes to recognition of their status, invariably determined by wealth. They can also come across as amoralistic, with cubits being their obsession in life to the detriment of higher morals and ideals, including compassion. On the upside, Gemini's are also extremely people; they are witty, quick thinkers, and the ultimate ales people. They often dream up ingenious solutions to seemingly intractable problems, using their natural deviousness and cunning to their advantage. Their high stakes world, however, tends to leave many with undue amounts of stress; most thrive under such conditions but other Colonials think they are too high strung and "type A".

Leonis was the fourth Colony (possibly third-equal) to be founded; settlement was led by the Fourth Lord of Kobol, Artemis (twin sister to Apollo). Leonis is unique amongst the Twelve Colonies by being in almost pristine condition. The surface of the land masses are almost entirely forested, and from space, Leonis looks like a giant emerald in a sea of black. The only exception to this canopy of forest is the major human cities in the east of the Silver continent where the forests give way to lush verdant grassland. Leonis is also home to an astounding variety and number of fauna, both indigenous and introduced, which thrive in the forests. Leonis is by far the most unpolluted and undisturbed ecology amongst the Twelve Colonies.

Leonis law strictly prevents any deforestation for industrial purposes; in fact, the only deforestation allowed to occur on the planet is to hold back the encroachment of the forests onto the human settlements. This strict environmental policy has turned tourism into the single largest export earner for the Leonis people; in fact it accounts for more than two-thirds of their income. Literally millions of tourists from all over the Twelve Colonies arrive annually on Leonis to partake in various modes of recreation from tramping to extended vacations living in the forests. Leonis law allows the hunting of game in the forests subject to licensing, and this past-time is particularly favoured amongst tourists from Piscon and Sagitarrion (while Capricans think it is a barbaric activity).

Leos tend to be welcoming and sharing people, a fact that plays well for their primary planetary industry. However, there is a line beyond which strangers are not welcome where Leos become close mouthed to the point of rudeness. Leos are particularly wary of physical contact unless invited. They are an independent people, and pride (but not arrogance) is important amongst them. As such, they are also very determined people, but also patient. They also have a sense of harmony that they have learnt from their forest environment, and use that harmony in their interactions with people - they are simple and uncomplicated people. Leos also tend to be very family oriented (but have small families) with fierce loyalty between family members. Leos, while unlike Scorpians who view sex as immoral period, are particularly disapproving of gratuitous sex; sex between genuinely in love couples are fine, but sex just for pure pleasure or gratification is sinful. Leos are also the only Colonials with a streak, if a small one, of homophobia. Finally, they view any degradation of the environment as the ultimate sin and Leos has been known to produce a number of "eco-terrorists" who insist on a reversion to a more "natural" state with the environment. Leos and Taurans, in particular, find environmentalism a point of contention.

 

The third planet to be founded (although the Book describes that Libran and Leonis were both founded at the same time) by the Third Lord of Kobol, the Wise Apollo, Libran has played pivotal roles in the history of the Twelve Colonies. The planet itself is more arid than others, being the closest of the Twelve to the Cyrannus star, with the equatorial band being particularly dry and hot. Libran also does not experience seasons due to the lack of an axial tilt. Libran is also the most sparsely populated Colony, numbering less than half the population of Caprica.

The unique feature that makes Libran famous throughout the Twelve Colonies is the Sanctuary of Apollo, located some twenty kilometres beyond the boundaries of Lysandion, the capital. Actually a community in itself, the Sanctuary was originally founded by the Order of Apollo, Priests and Priestesses of the Third Lord, as haven away from the prying eyes of their brethren on Scorpia. The Order was unique amongst the Twelve Orders, in that they operated on a strange dichotomy - while they believed in the existence of the Twelve, they viewed the Universe and all its wonders and mysteries with an oddly rational light (or to them, with wisdom). As time passed, the Sanctuary became more and more of a scientific institution, and the religious influence of the Order subsided. In time, the Sanctuary became the single greatest collection of archived knowledge and research facilities known to the Twelve Colonies; its research output outstripped those of entire Colonies. Students and teachers from all over came to study, teach, argue, and experiment in its halls. The Sanctuary is also an important medical institution with first rate (and often experimental) facilities and treatment regimes as a consequence of the Order's early role as healers.

The general Libran population tend to be more cerebral than other Colonies - they place great weight in intellectual prowess while physical prowess comes in as a bonus if you have it, but you're not disabled without it either. Perhaps the greatest "crime" in Libran society is to be dumb, and the greatest insult also. Librans also tend to be logical and methodical, sometimes appearing cold. They are not an emotionally expressive people but arguments on topics of interest have been known to get rather heated. They are also non-religious in general, although they hold no animosity towards their more devout cousins. Librans sometimes find it difficult to communicate with others as they think and talk in abstract ways while their thought runs along tracks that others do not - they are often misunderstood, and often misunderstand.

 

The planet of Picon, colonised under the leadership of Athena the Warrior, the Fifth Lord of Kobol, is in many respects similar to Caprica, except for its relatively small size and mass. The result of the smaller mass is a lighter gravity field (approximately 0.9 Caprican standard) experienced by those on the surface of the fifth Colony of Kobol. Picon also has a higher proportion of land to water, but all other parameters are similar to Caprica. Tauron), Picon grew from a largely agrarian society into a major port of call for merchant ships en route to other destinations early in its history as part of the Quarter; the four largest economies of the Twelve Colonies (Caprica, Gemenon, Tauron and Picon). The change intensified as the number of FTL ships travelling between Colonies expanded, and then exploded with the advent of tylium-powered drives. The explosion of trade between the Colonies fuelled the rapid transformation of Picon from a backwater Colony dependent upon farming to one of the richest and most sophisticated
worlds under Colonial control.

The upsurge of trade also transformed Picon society; piracy was endemic to the region early in its history and particularly after the advent of tylium reactors. Constant raids and attacks forced the conversion of the pacifistic and isolationist communities of Picon to become more militaristic and proactive in their defence. The mindset of the Pisceans changed over time and military service became the social norm for most Pisceans. In fact, more than three quarters of the population was involved with the Picon Navy in some way or another at the time the Articles of Colonisation were signed. Picon Naval power was second only to Caprican might, and unlike their aloof cousins, Pisceans were not afraid to use it when they invaded and occupied Sagittarion in 37 BU. With the unification of the Colonies, Picon played host to the Colonial Navy Headquarters in Picon City (also the capital of the Colony) and the Naval Academy & War College. Subsidiary naval industries sprang up on Picon to feed the Naval machine and Picon became the centre of Colonial naval construction. In many ways, Picon can be viewed as a navy town (planet).

As a direct consequence of their militaristic nature, Pisceans tend to be operate by a strict code of discipline. Displays of emotion in public are strongly frowned upon, while tears are seen as a sign of weakness. Self-sacrifice is seen as a moral value to be had; the needs of the many outweigh the needs of the one. Respect for the social order are imbued in them, although due to the relatively class-less nature of Colonial society, this has never posed a problem for them. They are fiercely loyal to and protective of family, friends and colleagues. A common misconception is that Pisceans are aggressive, but this is largely untrue. While Pisceans are not afraid to use force, they rarely utilise it unless forced. Pisceans can come across as uncompassionate people, and on the whole, are largely impatient (military efficiency). Pisceans have difficulty relating to many other Colonials who see them as closed off. However, many Colonials have much to thank the Pisceans for as they are proportionately over-represented in the Colonial Navy.

 

The Ninth Lord of Kobol, Dionysus, was the founder of Sagittaron, the Colony that is infamous for its unfortunate history. The planet has a standard atmosphere, although barometric pressure at sea level is a little lower than Caprican standard. Sagittarian weather extremes are virtually unheard of, possibly as a result of the extremely slow rotational period (almost 2:1 relative to Caprican standard). Sagittaron also bears witness to some of the most irregular and broken terrain of any of the Twelve Colonies; most extensive mountain ranges on all Twelve Colonies, directing the pattern of rainfall and vectoring wind flow. Even the arable land is composed of valleys and hills; there is very little flat terrain on the Sagittarian surface. Sagittaron has only two extremely large continents (Ino in the north and Athamas in the south); the eastern seaboards of both continents receive the majority of the rainfall (particularly the deluge at the start of spring), while the western seaboards tend to be much more arid.

The dichotomous distribution of rainfall has been implicated in the evolution of a dual societal structure on Sagittaron. While the eastern half of the planet is as prosperous as any other Colonial world, the western half is largely poor with most of the western cities little more than collections of slums and pre-fabricated buildings. The East is densely populated with viticulture and light metal ore mining (e.g. aluminium, copper) being the predominant industries. The Colonies' best vintages, without exception, come from Sagittaron, and the planet is an important supplier of raw resources for Colonial industry. In the west, however, the story is much more different. While only approximately only one-fifth of the total Sagittarian population inhabited the west, the unfair reputation and image of Sagittaron amongst the other Colonies stems wholly from the state of the western settlements. The western settlements were not planned by the Government - they grew like weeds as havens for the unsavoury and unwelcome, who banded together for survival. These settlements attract all sorts of malcontents, criminals and pirates; neither the authority of the Sagitarrian or Colonial Governments carries much weight in the west. Rather, the western settlements seem to operate on an almost feudal system and hierarchy of their own, paying nominal lip service to the Sagitarrian and Colonial Governments.

These western settlements, despite their unsavoury reputation, have played a vital role in Colonial history. It is from here that Sagitarrian pirates operated, raiding key trade routes and transports. In retaliation, Picon launched a strike against these bases, which the Sagitarrian government interpreted as a breach of its sovereignty. Though the Sagitarians would have been more than glad to be rid of these malcontents, they were nevertheless drawn into a battle that was not theirs. The outcome was the only full-fledged invasion of a Colony by another, followed by the occupation under which Sagittaron suffered greatly. The Pisceans were no more successful in their pogroms to destroy the underworld brotherhood operating from the western settlements than the Sagitarians; it proved to be impossible to eradicate them without virtually depopulating the west.

The consequences of the Piscean occupation carried on after the unification of the Colonies; by then, Sagittaron was already far behind her sister Colonies, a position from which she is unable to escape despite numerous initiatives by the Colonial Government on Caprica. Furthermore, Sagitarrian labour is without doubt the cheapest available in the Colonies; workers have few rights and protections on Sagittaron, a fact that many corporations exploit. As a consequence of her ignominious status as the poor cousin, Sagittaron has also been afflicted with much civil strife caused by the efforts of terrorists and insurrectionists (so called "freedom fighters") for the right of Sagittaron to secede from the Articles of Colonization.

Eastern Sagitarians tend to be laid back and relaxed about most things; they have sufficient prosperity to maintain an adequate standard of living despite the unenviable state of their Colony. They are partiers and lovers of all things fun, and have a wild streak in them that cause them to be seen as "adrenalin junkies". They tend to be seen as irresponsible and reckless by other Colonists but none can admit that more often than not, the Sagittarians are the life of the party. The western Sagitarians are an honourable lot, operating by a strange form of the thieves' code or honour, and an almost feudal hierarchy. By other Colonial standards, the westerners are the scum of the universe, being both cunning and immoral. Other unpleasant descriptors of the westerners include being seedy and generally dodgy. On the positive side, westerners are known for their tenacity and survival instincts.

 

Scorpia, to the best of our knowledge, was the second colony founded after Caprica. The Book of the Word describes Hera, the Second Lord of Kobol and supposed wife of Zeus, as being responsible for leading the second tribe to the shores of Scorpia. While not as utopian as Caprica, Scorpia is certainly a pleasant location to live in, although the planet is subject to violent weather patterns. The first settlement of Provenance served as the planetary capital until 200 BU when it was moved to the city of Heraklion.

While Caprica and her people chased more temporal and physical pursuits, the people of Scorpia have always been the most devout and religious of the Twelve tribes. Their belief in the spiritual and power of the Twelve Lords have undoubtedly been influenced by the location of the High Temple on that planet, allegedly founded by the Second Lord Herself but dedicated to all of the Twelve. The High Temple was the ecclesiastical capital of the Twelve Colonies, housing the keenest theologians in brotherhood with the Priests and Priestesses who tended to the people's wellbeing. The High Temple is also the reputed location of the Wrath of Hera; nobody other than the High Priests know exactly what the Wrath is, whether it is a physical artefact of some sort, or a metaphor/analogy.

Scorpians also hold to their own brand of honour, dictated by the scriptures of the Book and the teachings of the Twelve Lords; the word honour holds a very different meaning to them compared to others. Scorpians are also, on the whole, a kindly society, and extremely charitable, also undoubtedly due to the strong influence of the High Temple. They are also polite and helpful people (although sometimes overly helpful to the point of being nosey). On the other hand, centuries of religious indoctrination have also tended to make Scorpians view "right" and "wrong" from a more traditionalist point of view, and also tended to fuel zealotry amongst the populace. In particular, Scorpians tend to have conservative opinions towards sexual morality (for which they often come into conflict with Virgans whom they view as easy lays and cheap). As a direct consequence of their sexual conservatism, Scorpians also tend to be insanely jealous and suspicious of any sort of infidelity, true or imagined.

 

Tauron is located close to the important Colonial worlds of Caprica and Gemenon (which between them generate almost one quarter of all Colonial trade revenue). Surface temperatures are higher than what would be called comfortable by most non-natives. The problem is compounded by the huge industrial activities undertaken on the surface of Tauron, which have ejected vast amounts of heat trapping gasses into the atmosphere, increasing global temperatures. At the time of the Holocaust, the Colonial and Tauron Governments were ready to implement large scale solutions to tackle the problem of increasing global temperatures. The Tauron surface is dominated by two large continental land masses, Eurynome and Thetis.

The history of Tauron begins after its founding, attributed to Hephaestus the Crafter, the Eleventh Lord of Kobol. The gap of time between the foundation of Tauron and Gemenon, its immediate predecessor, appears to have been the largest, lasting almost a century according to poor anecdotal evidence. The early history of Tauron appears to have been largely agrarian, although the fertility of the planet is only marginal at best. With the advent of tylium reactors, however, industrialisation began at a rapid pace, helped by Government subsidies and vigorous pursuit of inter-Colonial trade agreements to bolster the fledgling Tauron industries. With time the Tauron industrial juggernaught grew to over-shadow Gemenon and even Caprica; at the time of the Holocaust, Tauron stood unchallenged as the industrial capital of the Twelve Colonies.

Nothing helped to secure Tauron industrial dominance more than the development of an indigenous space construction industry; Tauron production of civilian FTL capable ships soon rivalled Aquarion (although most military construction continued in orbit of Picon and Caprica). Tauron was the first to pioneer the giant Space Arks, which served as FTL transports for STL ships, allowing Tauron to begin exporting these cheaper vessels. The Tauran shipyards have been credited as being pivotal in decreasing the cost of space flight for the average Colonial citizen, and bolstering the Colonial economy in that way. Unfortunately for Tauron, the planet was also the site of production of the first Cylon units; the Colony was heavily roboticised in both industrial and domestic sectors. As a consequence, Tauron became an important battlefield during the Great War; Tauran casualties were light compared to those recorded on Picon but key industrial cities and facilities were occupied by Cylon forces and bolstered enemy war efforts. Virtually all occupied territories were returned "virgin" to the Taurans when the Cylon menace was finally eliminated - not a single structure was left standing. Industrial output suffered for several years after the peace as the Taurans attempted to rebuild their world.
 

 

Virgon itself is actually a pleasant world to live on; rainfall is sparse and the bright luminosity of the Virgon star guarantees almost perpetual sunshine across the planet. Virgon is dominated by equatorial landmasses, with the northern and southern latitudes composed of large circumferential oceans. The term land mass is perhaps a bit of a misnomer; Virgon's liveable land areas are composed almost entirely of large islands arranged in equatorial archipelagos. The capital of Devotion itself has out-grown its island, and at the time of the Holocaust, more than one fifth of Devotion's land was reclaimed from the sea.

The early history of Virgon is clearest; it is the only Colony for which relatively detailed accounts of its settlement exist, although the descriptions of the youngest Colony is largely from the eyes of the older Colonial worlds. The beginnings of Virgon is entirely unremarkable; it followed the standard path of Colonial development replicated eleven times before it. However, Virgon never developed even the vestiges of an industrial complex, making it an oddity amongst the Colonies - Virgans largely subsisted on meagre agricultural pursuits for most of their early history. With the advent of tylium reactors, however, the transformation of Virgon began in earnest. The perpetual tropical environment lent itself naturally to making Virgon a popular tourist location, a fact that the indigenous population was quick to exploit.

Almost overnight, with financing from Gemenon interests wishing to capitalise on the growing Virgan tourism sector, resorts, theme parks, and other recreational facilities sprang up all over the planet. The Colonial rich began to pour onto the planet, each willing to spend their cubits for luxury goods and items. The revenues doubled Virgan GDP, albeit a meagre figure before tylium, within twenty years. The Government's coffers were soon overflowing from taxes, duties and services levies and soon started to splash out on planetary beautification projects. As a consequence, Virgon soon became known for its unique style of architecture that reflected the personality of its people; baroque statues and buildings soon adorned every Virgon street, but always tastefully arranged. Aphrodite's Sanctum is known for its daring architecture (amongst other pleasures). The Virgans also became keen patrons and sponsors of the arts (everything from new age Edge music to toilet sculptures) with their sudden newfound extra income, making the planet a cultural centre of only marginally lesser importance to Caprica.

The attribute that Virgans are famous for is their universal instinct towards sexual gratification; to put it simply Virgans are horny and they are not ashamed of it. Sex is seen as a part of life and something to be enjoyed to the fullest; impotency is a great social shame. Hushed polygamy is accepted (infidelity is never grounds for divorce) socially, and in some areas, even expected. Other Colonials often think that Virgans could not stay true to one partner if their life depended on it, and some would just call them sluts (male and female). Interestingly, however, Virgans are unique in being able to separate sex from other arenas of life; to sleep your way up is considered the crassest of acts, and sexual predation and harassment is virtually unheard of.

However, their tendency towards sexual gratification also makes Virgans the most vain; they spend more time per capita in the bathroom doing their hair than any other Colonials (fact). The Virgans are hospitable to a fault, although they also have a reputation for being "bitchy". They are the ultimate partiers - they are relaxed ("If you're any more laid back, you'd fall over), mercurial and entirely larger than life in both speech and action. As a result, Virgans make the best thespians and artists. On the other hand, Virgans tend to be more superficial than others, and their lack of anything resembling serious natures can be annoying to others. Virgans in general do not do well in the military. They are difficult to contain, and are just as likely to have a bottle in their hand as a fork. Virgans are the most irreligious of all Colonials, although they are very pious when it comes to fulfilling Aphrodite's raunchier Festivals.

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And as the Thirteenth Tribe left forever the land of  their birth Athena bade them well, but gave all of the tribes a final warning. “Go forth our children and settle among the stars. Build thy houses on strong foundations and learn to live in peace, but be warned: What ye have sown, one day shall ye reap threefold. Thus are ye blessed and cursed for, as Prometheus taught us, all of this has happened before and so shall it happen again.”

                         -  Holy Scroll of Pythia, Chapter 13, Verse 13.  -